Designer & Researcher

I design and study interactive systems.

I take work from the first interview to a working system — framing the problem, designing the interaction, building the prototype, and studying how it lands with the people who use it. I run my own studies, prototype in code, and publish what I learn.

Selected work

Case studies

A concentric diagram of the design approach: four design aspects — descriptive information, social cues, ambiguity design and ambient design — circle a central design goal, ringed by technological constraints and contextual factors, with experiential qualities on the outer ring.

Designing awareness for hybrid teams

Designing and testing systems that carry a colleague's presence without demanding attention. Three display concepts, a comparative study with 24 people, and a working deployment with five teams in their own workplaces.

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End-to-end ownership Sensor data Ambient interfaces Field deployment
An older man at a kitchen table taking a pill from a sachet, with the MedEase box beside him.

MedEase

A low-cost pill box and the packaging system around it, designed so that taking medication at the right interval is the easy thing to do. Packaging, information design, product model, app concept, and a working Arduino prototype.

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Product design Information design Packaging Physical prototype
A person balancing on one leg in a living room, in front of a screen running the IceRehab balance game.

IceRehab

A balance-training game for ankle rehabilitation, controlled by shifting weight on a pressure pad. Built from the clinical exercise protocol, prototyped, and tried at home for a week by two people recovering from a sprain.

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Gamification Sensor input Health User test
A sensor monitoring dashboard shown on a desktop monitor in an office.

Interface & visual design

Professional design work: an enterprise platform for a car brand's dealer network, operational dashboards, e-commerce and corporate sites, a voice interface, identity and print. Dense data at one end, brand at the other.

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UI design Web Enterprise tools Brand & print

About

How I work

I am finishing a PhD in Industrial Design at Eindhoven University of Technology, on a single question: how a system can carry information about other people without becoming another thing demanding attention. My work is published at ACM CSCW, DIS, CHI, NordiCHI and IASDR.

I work across the whole arc of a project. I run exploratory and semi-structured interviews, facilitate co-design and speculative workshops, and design the interaction and the interface that come out of them. I plan and run the evaluations too — comparative lab studies, usability sessions, surveys, and deployments in people's own workplaces — and analyse them with thematic analysis and statistics. When an existing instrument gets in the way, I build a better one.

I prototype in code. Every system I have evaluated, I also built: HTML, CSS and JavaScript, Python, Raspberry Pi and sensors. It means I bring engineers something running rather than a screenshot, and I can tell early whether a design idea is cheap or expensive. Before the PhD I designed for SAP, Netease Games, BBH London and Lenovo, and independently for startups, an NGO and an industrial IoT company — brand identity and visual systems at one end, dense operational dashboards at the other. Some of that work is collected here.

Contact

Get in touch

I am open to new work opportunities, including relocation.